Chill by design
No clock, no lives, no pressure — just you and the colours, at your own pace.
Dye Splicer is a chill puzzle about merging colours. Drag one dye onto another to mix new shades, and keep splicing until every band on the board has the colour it wants.
A board is a stack of colour bands, and each band is a target. Floating among them are your dyes. Drag one dye onto another to merge them — red and yellow make orange, yellow and blue make green — and keep splicing until every band has the shade it's after.
Mix the wrong pair and it turns to mud, and mud stays mud, so it pays to think a move ahead. No clock and no pressure — just the quiet satisfaction of landing the exact shade.
Colour, made calm.
No clock, no lives, no pressure — just you and the colours, at your own pace.
Red and yellow make orange, blue and yellow make green — colour mixing you already know. Deeper recipes are yours to discover, and the in-game recipe book keeps every one you'll need.
Boards keep coming, and your cleared count keeps climbing. Difficulty ramps as you go, easing you into each new idea before it leans on it.
Merge toward the target — but a wrong blend turns to mud, so there's a real puzzle in choosing your route.
The daily challenge hands every player the same boards, wherever they are — so the day's leaderboard is a fair fight.
Buy it once — no ads, no in-app purchases, no interruptions.
Every board is a set of colour bands, each waiting for its shade.
Turn on colour-blind symbols and every dye drops its colour completely — each one renders the same neutral slate and wears a mark instead. Nothing is left resting on telling two hues apart.
The marks aren't just labels, either: they're built from the primaries a dye contains, so orange carries red's mark and yellow's together. You can read a merge straight off the symbols, and the game teaches the rules on cards at the front of the recipe book.
Dye Splicer is made by Taykes Limited, an independent studio in London. It's a touch-first mobile game, designed to be calm to look at and easy to pick up in a spare minute.
It joins our word games at Spellero and number games at Numbellero — same care, same quick-to-play feel.
Not yet — it's coming soon to the App Store. Check back, or email us and we'll let you know when it lands.
Each board is a set of colour bands — one target each — with dyes floating among them. Drag one dye onto another to merge them, mixing new shades until every band is matched. Mix the wrong pair, though, and it turns to mud — so plan your route.
No. Dye Splicer is a paid game — you buy it once, with no ads and no in-app purchases.
It's a touch-first mobile game, coming to iPhone, iPad and Android.
Yes, and not by recolouring anything. Switch on colour-blind symbols and every dye goes the same neutral slate, identified purely by the mark it carries — so no part of the puzzle depends on telling hues apart. The marks combine the way the colours do, which means you can read a merge off them. See it here.
One run a day, on the same sequence of boards as every other player worldwide, scored on a leaderboard that resets with the puzzle. Your endless run is kept separate, so playing the daily never disturbs it.
Both — leaderboards, achievements and cloud save run on Game Center on iPhone and iPad, and on Google Play Games on Android. Sign in and your run picks up on whichever device you reach for next.